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Mai 04, 2017

Visit us at Booth # 34z and check out the brand new  release 6.2 of our database generation system Trian3DBuilder.

Date: 16th - 18th May 2017

Rotterdam Ahoy
Ahoyweg 10
3084 BA
Rotterdam
The Netherlands

ITEC Registrationhttps://www.itec.co.uk

TrianGraphics' Team is looking forward to your visit at the 2017 ITEC in Rotterdam!

April 10, 2017

An Update for Trian3DBuilder is Now Available

 

 

 

 

Open Street Map Import Improvements

The OSM vector import now supports almost all available classes and imports them to pre-categorized templates in Trian3DBuilder.

Values like height, level count, roof type, texture classes of buildings are assigned automatically during OSM import. Further, the Building Modifier supports new roof types: dome and onion roofs.

New Modifier: Object Extrude

The Modifier extrudes models with static, dynamic and repeatable parts along a path to create guard rails and fences etc.

New Modifier: Vector Template

The Modifier places vector files including generation rules. There are manifold areas of application for this modifier, one of which is placing complex markings like arrows on the ground.

New Modifier: Point Offset

Place models with relative offset to a vector point (for setting up combined models like traffic lights etc).

New Mapping:

  • Box Mapping
    Use one texture and define a mapping box for more flexible object mapping and texture atlases.

  • Mapping Anchor
    Define an anchor in UV coordinates on a texture to specify where a texture has a visible edge. The mapping algorithms might slightly strech the texture and thus avoid effects like windows or doors being cut at building corners.

  • Show U/V coordinate and pixel position
    The mouse over picker shows U/V coordinates and pixel positions which is helpful to find the right settings for box mapping and mapping anchor.
  • Switch U/V Mapping
    New switch flag in Modifier Mapping to rotate texture coordinates by 90 degrees.

Release Notes for Trian3DBuilder 6.2

  • New Road Import Formats
    • Using highly accurate road definition with lane separators
  • Wizard improvement
    • Import multiple vector formates from different sources
    • Import "All Data" (no need to assign import bounding box)
  • OSM Import Improvements
    • support for all available classes (industrial, civil, religion etc.) and attributes (height, min height, level count etc.)
    • import to pre-categorized templates
    • new roof types: onion, dome
    • better textures
    • detect building parts and tune modifier
  • New Modifier
    • "Object Extrude" extrude models with static, dynamic and repetaable parts along path
    • "Vector Template" place vector file with generation rules via placer modifier
    • "Point Offset" place model relative to vector point (e.g. to setup combined models like traffic lights)
  • New Mapping Features
    • box mapping (assign attributes template mapping box under texture attributes)
    • mapping anchor (assign U/V positions on a texture to be stretched to - prevents cutting windows etc.)
    • show u/v coordinates and x/y pixel position in texture preview window
    • switch flag in modifier mapping to rotate texture coordinates
  • Auto Create Reference Groups on Vec Import
Januar 25, 2017

TrianGraphics ist auf dem diesjährigen Forum „Simulation in und für die Ausbildung“ der Studiengesellschaft der Deutschen Gesellschaft für Wehrtechnik mbH als Aussteller vertreten und wird die neueste Version seiner Software zur Generierung von Landschaftsdatenbasen Trian3DBuilder vorstellen.

Besuchen Sie uns im Foyer am Stand F3 oder vereinbaren Sie einen individuellen Termin: sales@triangraphics.de

 

Datum: Mittwoch 8. Februar 2017 - Donnerstag 9. Februar 2017
Anmeldung bis: Dienstag 7. Februar 2017

Anmeldung

 

Ort: Stadthalle Bonn-Bad Godesberg
Adresse: Koblenzer Straße 80, 53177 Bonn

 

Januar 16, 2017

The latest version of Trian3DBuilder allows highest levels of detail in game quality and vast terrain sizes. A rewrite of the rendering engine pushes the performance and resource management to a new level. You will find further improvements for road editing and OpenStreetMap Import and the Trian3DBuilder libraries of models, textures and example projects have been thoroughly worked over for better quality and comprehensiveness. 

 

 

Key Features

  • New Resource Management: Handle Extreme Amounts of Data
    • Increased Load, Render & Editing Performance
    • Decreased Memory Footprint
  • New Vector Attribute Management
  • Enhanced Content and Comprehensive Generation Templates
  • Uneven Junctions and More Convenient Road Editing
  • OpenStreetMap Import Covering All Features

How to get?!

Service & Support customers can download the update easily via  [Help] -> [Search for Updates] inside of the Software.

If the update function does not work because of e.g. local security settings, please send an eMail to our support team to receive a direct download Link: support@triangraphics.de


Release Notes for Trian3DBuilder 6.1

  • Vector Rewrite
    •     render performance and memory footprint
    •     general speedup of all vector features and especially points
    •     quad tree that blends out certain features in distance for rendering huge amounts of data
    •     vector selection rewrite
    •     external VecGroups are unloaded when set to invisible- active groups will be loaded on generation start and unloaded after generation
    •     SDK: vast code refactor for vectors
  • File Format Change
    •     switch of all files to XML version (.vec, .dbv,...)
    •     all .tbi, .tbs files have been merged to one file -> [projectname]_Grids.xml
  • Resource Manager Rewrite
    •    more efficient memory handling
  • Attribute Handling Rewrite
    • each .vec file receives own .vat (vector attribute table) file
    • attributes are managed on save/load to save memory
    • SDK: vast code refactor for attributes
  • Roads
    • new triangulation for uneven crossings
    • WYSIWYG improvments and fixes
  • OpenDrive (ODR) import: 
    • crossing Bezier curves from AI splines    
    • load and re-export AI splines
    • misc. improvements        
  • OpenStreetMap (OSM): improved  import with auto assignment of all features
  • Delivered Data and Example Projects
    • comprehensive standard project with multitude of pre-defined generation templates
    •  improved textures and geometries in libraries and projects
    •  LibXT with over 500 models made available to customers in Service&Support (soon)
  • New Border Calculation
  • Vector Import (shapefile etc.)
    • "Use for All" checkbox to import and assign multiple vec files
    • "Create VecGroups File Reference" checkbox to set import group to external file
  • Command line param -versionType:[full/editing/generation] to start a specific version
  • [Modifier Height] heightType: "relief aligned" - place objects on terrain relief and rotate to ground normal
  • Improved geotypical texture randomness: do not allow similar textue as neighbour

 

November 18, 2016

Wir präsentieren das neue major Release 6 des Datenbasen-Generierungsystem Trian3DBuilder auf der I/ITSEC in Orlando. Besuchen Sie uns am Stand Nr. 1917.

I/ITSEC in Orlando 28th November - 1st Dezember 2016

Die neueste Version von Trian3DBuilder ermöglicht höchste Detailgenauigkeit in Spielqualität und unermessliche Terraingrößen. Ein Rewrite der Rendering-Engine hebt die Performance und Ressourcenverwaltung auf eine neue Ebene.

Verpassen Sie nicht die neuen Funktionen und Verbesserungen des Maritimen Moduls, des VBS Exporters und im Bereich Straßen generierung. Darüber hinaus können Sie sich eine  kostenlose Erweiterung der Modell Bibliothek für Trian3DBuilder sichern. 

Wir freuen uns auf Ihren Besuch auf der I/ITSEC 2016 in Orlando. 

I/ITSEC Registierung: http://www.iitsec.org/

News

Visit us at Booth # 34z and check out the brand new  release 6.2 of our database generation system Trian3DBuilder.

Date: 16th - 18th May 2017

Rotterdam Ahoy
Ahoyweg 10
3084 BA
Rotterdam
The Netherlands

ITEC Registrationhttps://www.itec.co.uk

TrianGraphics' Team is looking forward to your visit at the 2017 ITEC in Rotterdam!

 

Open Street Map Import Improvements

New Modifier: Object Extrude

New Modifier: Vector Template

New Modifier: Point Offset

New Mapping:

  • Box Mapping
  • Mapping Anchor
  • Show U/V coordinate and
    pixel position
  • Switch U/V Mapping
     
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Sie sind Journalist und recherchieren zum Thema Simulation, Datenbasen, digital Terrain, Virtual Reality oder ähnlichem?

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Kontakt

TrianGraphics GmbH

Schönhauser Allee 45
10435 Berlin
Germany

eMail
info (at) triangraphics.de

Phone: +49 (0)30 48495565
Fax: +49 (0)30 48495581

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