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The VBS Exporter also abides to the main application's concept of ease of use. The operator simply switches an existing database's export format to VBS and the terrain settings like tile size and texture resolution will automatically be adjusted to the VBS2 / VBS3 constraints.
Geospecific or generic/geotypic texturing may be used and all modifiers for texturing, object placement and generation are supported. By assigning the new modifier „VBS2 surface“ to vector data new detail texture surfaces with different clutter object layers may be defined in an easy way.
All models are automatically converted into VBS2's / VBS3's .p3d object format and at the same time all p3d objects from the VBS library may be imported and placed in Trian3DBuilder. Furthermore the generation of roads from arbitrary vector data is supported.
Converting existing terrains to VBS2 / VBS3 is thus a matter of minutes. The terrain may now be generated and directly loaded into VBS2 / VBS3 without the need for another processing or conversion step. The generated geographical data, like satellite imagery and shape data may also be used in the VBS2/ VBS3 tools.