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January 02, 2018

We wish a Happy New Year to all our partners and customers.

With a multitude of state-off-the-art projects we are pushing forward in terrain generation while improving Trian3DBuilder for all our customers. Our road-map hereby includes even faster mesh generation, better rails and various new formats.

This year's overall goal is to take a huge step ahead with an even more flexible generation approach using a visual scripting interface.

Looking forward to hearing about your ideas and demands.

 

Your TrianGraphics Team

November 23, 2017

I/ITSEC is by far the world’s largest annual conference and exhibition dedicated to Training, Modeling and Simulation. Within over 9 years of development, Trian3DBuilder has grown to become the most powerful tool for automatic terrain creation, being widely used in a vast range of applications in the simulation and in the automotive industries, from large scale terrains to high detailed content. The latest release version 6.4 will be showcased at I/ITSEC.

 

Check out the latest improvements and the new tools and functionalities of Trian3DBuilder. You will have the chance to experience the software by yourself, and talk directly to our developers and support engineers. We will appreciate all your questions and suggestions.
 

Take a glance at the new features and enhancements of the latest release of Trian3DBuilder 6.4!

  • Multi-language: Trian3DBuilder now supports any language by displaying Unicode character sets. Additional language versions will be offered in a near future. Don't hesitate to approach us to discuss a translation into your native language.
  • Intersection tests and fixes: Vector intersections can now be easily identified and fixed automatically with a new powerful vector tool. Markers show all intersection points, and all kind of intersections are fixed by either splitting the vectors or by displacing them.
  • Vector alignment along curve: A useful tool to align the object’s rotation along a line. You can use it for example to get houses properly oriented along a road, or to rotate taxiway lights along a curved marking.

 

TrianGraphics' Team is looking forward to your visit at the 2017 I/ITSEC in Orlando!

 

August 17, 2017

With our last update Trian3DBuilder is now faster than ever before and comes with new features for OpenDrive generation and VBS Databases!

 

 

 

 

 

 

Roads Module

  • Editable AI Splines for OpenDrive
    So far the AI Splines for OpenDrive within crossings have been generated procedural and automatically. This is still the case, but with the new version of Trian3DBuilder it is possible to edit the AI Splines and export the modified version to OpenDrive without changing anything in the visual database. This function is extremely helpful when editing complex crossings. Like any other vector, the AI Splines are very easy to edit using the Trian3DBuilder vector tools.​

  • WYSIWYG Live Update Deactivation
    That is a new function to activate and deactivate the live update for changes on Road WYSIWYG geometries. The function will speed up your workflow if you make many modifications via Road WYSIWYG and don’t need the instant visual feedback for the whole geometry.

VBS Export Improvement

  • Support of VBS Model Libraries!
    Trian3DBuilder now supports Bohemia Interactive’s VBS Model Libraries, packed as .tml file. In order to do that, go to your Trian3DBuilder Library, create a new group and select the .tml file. Then select the models which should be imported into your Trian3DBuilder Library. The models can be placed as external reference using the normal workflow via Point-, Contour-, Area Obj Placer or Geotypic Module. 

  • Biotopic Definitions
    Use SilvadorLight to create biotopic files for the procedural generation of vegetation in your VBS Simulation. Trian3DBuilder now comes with a function to read Silvadors .sx files and export the definition to your “ready to use” VBS Terrain.

  • Enlighten your Scenes
    Take the maximal benefit from the combination of Trian3DBuilder Modules. Use the Trian3D Maritime Module to create your flight, offshore or coast scenarios, and light them up! The maritime module uses nautical charts to automatically place swimming buoys and beacons with lights in your scene. All lights including direction, color and blinking sequences will be exported and placed into your VBS terrain.

    The VBS Exporter now supports objects with lights, such as street lamps, traffic lights, etc. To make use of this function just add a lightpoint to your model. Of course Trian3DBuilder comes with a selection of usable models to increase your database. 

Performance Improvement
The read/write management has been optimized to reduce the access to the hard disc and the memory workload during the mesh generation. The use of multi-threading is optimized as well and saves up to one third of the previous generation time for large databases.

Furthermore, Trian3DBuilder now supports OSG DrawElements in OpenSceneGraph 3.4 and higher, instead of Indices Array which are not longer supported in newer OSG and OpenGL Versions. The changeover also reduces memory usage, resulting in the fastest terrain generation.

Handling of Imagery
There is a small but helpful new function to manage the imagery that is not yet ready for generation. The procedure goes as follows: Select as many colors as you like and turn them into transparency. This way colors which are often at the edges or in the background but are actually not part of the real image won’t be used for generation. 

SDK
The Trian3DBuilder 6.3 SDK supports now Microsoft Visual Studio 2015.


Release Notes for Trian3DBuilder 6.3:

  • VBS Improvements

    • support adding of models from VBS Model libraries

    • support of biotopic definitions

    • support nautical lights and street lamp lights

    • improve export of config files for 3d Models

  • Support of OpenSceneGraph 3.4 (and higher) IVE/OSGB etc. 

    • rendering with support of osg::DrawElementsUInt instead of osg::IndicesArray

  • Improved memory and read/write management of terrain mesh handling

  • Faster access to geodata by improved multithreading 

  • Support for multiple transparent colors for imagery

  • Editable AI splines for roads

  • Improved road generation

  • Automatic fixing of broken modifiers on project load

  • Visual Studio 2015

    • new compiler built

    • SDK support for VS2015

  • Activate\Deactivate WYSIWYG update

  • misc fixes

 


Service & Support customers can download the update easily within Trian3DBuilder via [Help] -> [Search for Updates].

If the update function does not work because of e.g. local security settings, please send an eMail to our support team to receive a direct download Link: support@triangraphics.de

June 01, 2017

At CANSEC 2017, Meggitt Training Systems along with Simthetiq and TrianGraphics is showcasing the benefits of interconnecting different training systems and technologies to unleash the full potential of collaborative training scenarios.

The demonstration connects virtual armoured vehicle, 81mm mortar and small arms trainers running in two different simulation platforms in the same correlated terrain environment.

Simthetiq worked closely with TrianGraphics, using our VBS Exporter tool to generate a correlated VBS terrain that allows common, networked scenarios to be conducted across Meggitt’s different training systems.

Vincent Cloutier, Simthetiq CEO, stated: “The cross-platform flexibility we provide was key for Meggitt - who placed their trust in Simthetiq and TrianGraphics’ expertise and innovative approach to terrain generation for their key simulation product demonstrations at CANSEC.”

May 04, 2017

Visit us at Booth # 34z and check out the brand new  release 6.2 of our database generation system Trian3DBuilder.

Date: 16th - 18th May 2017

Rotterdam Ahoy
Ahoyweg 10
3084 BA
Rotterdam
The Netherlands

ITEC Registrationhttps://www.itec.co.uk

TrianGraphics' Team is looking forward to your visit at the 2017 ITEC in Rotterdam!

News

We wish a Happy New Year to all our partners and customers.

With a multitude of state-off-the-art projects we are pushing forward in terrain generation while improving Trian3DBuilder for all our customers. Our road-map hereby includes even faster mesh generation, better rails and various new formats.

This year's overall goal is to take a huge step ahead with an even more flexible generation approach using a visual scripting interface.

Looking forward to hearing about your ideas and demands.

 

Your TrianGraphics Team

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TrianGraphics GmbH

Schönhauser Allee 45
10435 Berlin
Germany

eMail
info (at) triangraphics.de

Phone: +49 (0)30 48495565
Fax: +49 (0)30 48495581

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