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Features
  • Handling & Editing
     
  • General
    • supports terrains of arbitrary size optimized for real-time rendering
    • Ease of use
    • supports a multitude of industry standard formats
    • native OpenSceneGraph support
    • about 40 target projections (Geographic, UTM, Geocentric, ..)
  • Ease of use
    • standardised, configurable user interface
    • fast access to libraries
    • immediate visualisation of all data
    • simultaneous views for 2D and 3D with WYSIWYG editing
    • support for multiple monitors
    • integration of external texture and geometry editors
    • auto save
    • Project Wizard - Use the project Wizard to quickly produce Terrains.
  • WYSIWYG-Editing
    • generate and edit points, lines and areas in 3D and 2D
    • immediate feedback showing placed models and generated objects
    • work synchronously in 2D and 3D, change view whenever wanted
    • edit vector attributes with immediate visual feedback
  • Comprehensive vector editing
    • Import, create and edit points, lines, areas, Bezier lines, Bezier area
    • organize vector in groups and split files for multiple user support
    • reorder vectors via drag-and-drop
    • extensive transformation tools
    • various tools for optimization of vector data
      • create outlines
      • automatically place bridges on intersecting lines
      • merges points dependent on distance or angle
      • refine vector
      • combine lines with same endpoints and attributes
      • populate area with random footprints (e.g. for building extrusion)
      • verify vectors - find and fix corrupted vectors
      • convert point list to line
      • insert points
      • split lines/areas
      • convert between lines/areas and Bezier lines/areas
  • Misc GUI Features
    • height editing
      • create and edit elevation data in 2D and 3D
      • brush for 2D or 3D with adjustable size and misc. functionalities e.g. height up/down, smooth, specific height
    • Undo / Redo
      • undo and redo all user changes
      • adjust number of undo steps
    • auto save
  • Data management
    • maintain re-usable data in libraries
    • texture, geometry and vector attributes
    • define data sets e.g. for various seasons or regions
    • define groups with several elements
    • define landcover features
    • textures with alpha mask and object placement information
    • generation attributes for vector data
      • stack of combined modifiers
      • add /edit attributes for textures and objects entries
  • Levels of detail
    • LODs for each tile
      • various attributes for each individual terrain tile
      • define high detail insets
      • LOD count with switch-distances, mesh resolution, texture resolution
      • control geotypic object placement and density
      • fast switching and assignment of local settings to tiles
    • LODs for Objects
      • size dependent LOD switching of objects groups
    • Multiple grids
      • define multiple grids and export each as a databases
      • overlapping grids can be integrated
  • Vector generation templates
    • create / assign / edit vector templates
    • vector templates based on modifiers
    • each modifier represents a basic function
    • combine different modifiers to create complex generation rules
    • define more than one rule for a vector by adding additional modifier stacks
  • Modifiers for vector generation templates
    • Basic Modifier (examples)
      • Modifier “Outline” generates contours from vector data, e.g.to build geometries or place textures
        • define width, texture, tapering of rivers
      • Modifier “Border” generates border contours, e.g. for RenderToTexture and mesh manipulation
      • Modifier „Height Type“ define height calculations
      • Modifier “Mapping“ to define direction and tilling of textures
      • Modifier “Layer“ to place planar objects on top of surfaces
      • Modifier “PointLink” logically link e.g. crossing points to roads or roads to signals
    • Generation Modifiers (examples)
      • Modifier “Insert” for cutting objects and regions into the ground mesh.
        • support of inserts with inner islands
        • inserted objects can be rendered to texture in low-res LODs
      • Modifier “Geometry“ to build plane objects from outlines
      • Modifier “RenderToTexture” for painting outline textures into the terrain's texture with seamless transitions.
      • Modifier “Extrude” to generate fences and hedges
      • Modifier “Sign” for taxiway and text signs
      • Modifier “Buildings“ to generate buildings from outlines
        • Various levels
        • Miscellaneous roof types (flat, hip, gable, shed, random)
      • Modifier “Building Interior“
        • Generate generic building interiors due to various generation templates (appartment, office...)
  • Infrastructure
     
  • Roads & Crossings (Roads & Roads Plus Module)
    • generation of roads and rivers from profiles
      • various tracks (driving, curb, footway,..)
      • road markings
    • generation of transitions, bridges and tunnels
    • from arcs/clothoids
      • smooth height progression through polynomials
      • crossfall in curves
    • import
      • direct OpenStreetMap data import
      • direct OpenDrive data import
      • convert Shape data to roads
      • from HERE database via Wizard
      • use xml settings to control template generation due to country rules etc.
    • Crossings
      • fully automated generation of crossings
      • arbitrary number of roads and alignment
      • roundabouts
      • transition between various tracks
  • Rails (Roads & Roads Plus Module)
    • Streetcar Rails
    • various Rails
    • automatic rail switches
    • create automatic power transition lines
  • Airports
    • Import
      • free database of over 20000 airports from all over the world
      • runways with different types of markings and lighting
      • taxiways with lightning
      • apron
    • Editing
      • edit and create runways
      • generation attributes configurable using .xml file
    • Generation
      • Approach lighting
      • ALSF_I, ALSF_II, CALVERT, CALVERT_ILS
      • SSALR, SSALF, SALS
      • MALSR, MALSF, MALS,ODALS, RAIL
      • Edge lights - LIRL, MIRL, HIRL
      • Runway light indicator - PAPI, VASI
      • Runway marking code - Visual, non-precision and precision approach markings
      • Taxiway signs
      • placement of airport objects, e.g. tower, windsock
  • Nautic
    • Import ENC Data: S57, S63, 7Cs
    • Seabed from depth contours and soundings
    • Coastline with quay walls, shoreline constructions and piers
    • Buoys/beacons with topmarks
    • Lights with blink code, color, direction, range & intensity
  • Buildings
    • simple buildings
      • exdrude from outline
      • Various levels
      • define different texture sets for each level
      • Miscellaneous roof types (flat, hip, gable, shed, random)
    • advanced buildings
      • automatically add oriels, windows and facade elements.
      • generic building interiors
      • choose from different templates (apartment, office, industrial)
  • Generation
     
  • Different Terrain Types
    • Geospecific terrains
      • create terrain based on satellite data and aerial images.
    • Geotypical terrain (Geotypic Module)
      • replacement of terrain classes with typical photo realistic textures
      • structure preserving blending between terrain classes
      • heterogeneous tiling in every terrain class
      • object placement matching underlying texture
      • climate zones – define several regions with various land class definitions
      • set up a fully featured, densely populated terrain in minutes
    • Generic terrain (Geotypic Module)
      • Create Geotypic Textures with height and slope dependant texturing
    • All terrain types can be combined
  • Object Placement
    • various geometry integration
      • internal reference, external reference, copy
    • rotation, scale and object distance with variance
    • collision testing
    • classify your objects with name and size
  • Object Generation
    • Hydro
      • Create Rivers, Sea and further hydroponic systems easily for your terrain.
      • Rivers can flow downwards and have taper settings
    • PowerLine
      • Place different types of power poles and power lines, power pole models are delivered with Trian3DBuilder.
    • Forest
      • create canopy forest geometries with facade textures and roofs
      • clutter individual tree objects with definable variances
    • Create Hedges and fencesnd facade elements.
  • Geometry integration
    • cut objects, lines or areas into the terrain mesh
    • height adaptation (specific height, dependant on relief, river behaviour (continuous decline), average height)
    • border for a smooth transition to the environment
    • cut isle contours
  • Comprehensive database optimization
    • tiling and LOD switching of database
    • novel polygon saving edge algorithm
    • optimized scenegraph
    • geometry simplification using TIN-algorithm
    • export of indexed geometry or tri-strips if requested
    • texture sharing between objects
    • compressed texture support (dds)
    • definition of different texture and mesh resolutions for tiles
    • size dependant LOD switching of objects
    • paging supported
    • enhanced paging support for individual LODs and object groups
  • Verification of databases in internal 3D viewer
    • high performance visualisation
    • tree view of scenegraph
    • adjustment of render parameters: camera clipping, fog, lighting
    • various cameras for individual navigation
    • render statistics
    • Wire Frame
  • Further Features
    • parallel export with individual format and generation settings
    • cutting in external databases as high-resolution insets
    • optimized performance through multi-core/multi-CPU support
    • filters for terrain textures (snow, shadow from relief)
    • define your own file path and names for output
  • Import
     
  • Elevation
    • Arc/Info ASCII Grid (.asc)
    • Arc/Info Binary Grid (.adf)
    • Arc/Info Export Format (.e00)
    • Bathymetry Attributed Grid (.bag)
    • VTP Binary Terrain (.bt)
    • DTED Level 0, 1, 2 (.dt0, .dt1, .dt2)
    • SRTM (.hgt)
    • USGS ASCII DEM (.dem)
    • Geotiff Elevation (.tif, .tiff)
    • ASCII Gridded XYZ (.xyz)
    • GeoSoft Grid eXchange (.gxf)
    • HF2/HFZ heightfield raster (.hf2)
    • Japanese DEM (.mem)
    • Terragen(TM) Terrain File (.ter)
    • SDTS Raster (.ddf)
    • ESRI / ENVI hdr (.hdr)
    • Erdas Imagine Raw (.raw, .bl)
    • NTF Grid/Contour (n.tf)
    • Netpbm (.pgm, .ppm)
  • Landcover
    • Geotiff (.tif, .tiff)
    • Portable Network Graphics (.png)
    • JPEG (.jpg)
    • JPEG 2000 (.jp2)
    • ENVI BIL, BIP, BSQ (.bil, .bip, .bsq)
    • ECW (.ecw)
    • Erdas Imagine Raw (.img)
    • NITF (.ntf)
    • ADRG Digitized Raster Graphics (.thf)
    • BSB Nautical Chart (.bsb)
  • Satellite
    • Geotiff (.tif, .tiff)
    • Portable Network Graphics (.png)
    • JPEG (.jpg)
    • JPEG 2000 (.jp2)
    • ENVI BIL, BIP, BSQ (.bil, .bip, .bsq)
    • ECW (.ecw)
    • Erdas Imagine Raw (.img)
    • NITF (.ntf)
    • ADRG Digitized Raster Graphics (.thf)
    • BSB Nautical Chart (.bsb)
    • Web Map Service (.xml)
  • Vector data
    • Trian3D vector file (.vec)
    • Arc/Info ASCII (.E00)
    • Arc/Info BINARY (.E00)
    • SDTS (*.catd.ddf)
    • ESRI shape (.shp)
    • Keyhole Markup Language (.kml)
    • Keyhole Markup Language Compressed (.kmz)
    • MapInfo (.mif, .tab)
    • AutoCAD DXF (*dxf)
    • VMAP Database (.lht)
    • Atlas BNA (.bna)
    • Comma Separated Value (.csv)
    • GeoJSON (*.geojson)
    • Microstation DGN (*.dgn)
    • S-57 (.000)
    • GPS Exchange Format (.gpx)
    • GMT ASCII Vectors (*.gmt)
    • GPSTrackMaker (.gtm, .gtz)
    • X-Plane/Flightgear aeronautical data (.dat)
    • GeoConcept text (.gtx)
    • VRT - Virtual Datasource (.vrt)
    • UK National Transfer Format (.ntf)
    • U.S. Census TIGER/Line (.rt1, .rta)
    • OpenStreetMap XML (*.osm)
  • Textures
    • Windows Bitmap (.bmp)
    • DirectX (.dds)
    • GIF(.gif)
    • PIC (.pic)
    • PNG (.png)
    • SGI RGB (.rgb, .rgba)
    • Targa (.tga)
    • TIFF (.tif)
  • Objects
    • OpenFlight(*.flt)
    • OpenSceneGraph(*.osg, *.osga, *.osgb, *.osgx, *.ive)
    • Autodesk 3D Studio File (*.3ds)
    • DirectX (*.x)
    • Lightwave Object(.lwo)
    • Autodesk (*.dxf)
    • Autodesk (*.fbx)
    • Carbon Graphics Geo (*.geo)
    • Wavefront OBJ (*.obj )
    • Terrex TerraPage (*.txp)
    • Collada (*.dae)
    • AC3D (*.ac)
    • ESRI Shape (*.shp)
    • CityGml (*.xml)
  • Export
     
  • OpenFlight / MetaFlight Exporter
    • Export to various versions of the industry standard format OpenFlight.
    • Support of all different object types
    • support Metaflight
      • hierarchy types ADDITIVE and SUBSTITUTIVE
      • support Virtual texture
      • support Object Layer
      • support multiple sub databases
      • write individual filestructure
      • create .mft files
  • GDB Exporter
    • Export in MÄK's GDB format for VR-Forces and Stealth
    • Export terrain and vector data
    • Export faces and vector attributes
    • Generation of gdb project (.mtd) and material (.mtl) files
    • define vector and face attributes with modifie
  • FBX Exporter
    • Export in Autodesk FBX format
    • support ASCII and binary export
  • VBS Exporter
    • simply create VBS terrain with Trian3DBuilder's usual simple workflow
    • export to VBS 1.5, 1.6, 2.02, 2.12, 2.15, 3.0, 3.2, 3.5, 3.6, 3.7
    • support of geospecific and generic/geotypic texturing
    • full support of all modifiers for texturing, object placement and generation
    • manipulate elevation with modifier „Insert“, „Border“ and the height brush
    • export all supported 3d model formats to VBS .p3d format
    • import and place Bohemia VBS .p3d models
    • definition of all VBS surface types with one or more clutter layers
    • generation of VBS roads
    • generation of VBS river
    • use all supported generation geographical data (sat image, shape files,..) in VBS Tools
  • Steel Beasts Pro Exporter
    • support generic/geotypic texturing and easy assignment Steel Beast Textures types
    • full support of all modifiers for texturing, object placement and generation
    • support different road types
  • OpenDrive Exporter (Roads Plus Module)
    • open file format for the logical description of road networks
    • AI vehicles drive smoothly by following clothoid/arc constructed AI splines
    • export AI road, crossing, signal and object informations
  • Havok Vision Engine
    • export to Vision Mesh format (.mesh)
    • support creation of prefab files
    • import Vision models
  • More Exporters
    • Wavefront OBJ (.obj)
    • Collada (.dae)
    • Stereolithography (.stl)
    • DirectX (.x)
    • Autodesk 3ds (.3ds)
  • Dependent Exporter
    • add dependent exporters to a full export format to get secondary generation data
    • OpenDrive
    • Text Dump Data
    • Shape Export
  • Software Development
     
  • Software Development (SDK)
    • extends Trian3DBuilder with PlugIns
    • Import/Export Plugin: for image formats, geometry formats, geographical raster formats, vector formats
    • Generation Plugins: to broaden the generation capacity, e.g. render to texture or texture filtering
    • ExportTerrain Plugin: add new export formats
    • GUI Plugin: extend the software with your own menu items and dialogs
    • Modifier Plugin: add custom modifiers

Features

News

With our last update Trian3DBuilder is now faster than ever before and comes with new features for OpenDrive generation and VBS Databases!

Kontakt

TrianGraphics GmbH

Schönhauser Allee 45
10435 Berlin
Germany

eMail
info (at) triangraphics.de

Phone: +49 (0)30 48495565
Fax: +49 (0)30 48495581

 

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