Sie sind hier

Überschrift

Features
  • Handling & Editing
     
  • General
    • supports terrains of arbitrary size optimized for real-time rendering
    • Ease of use
    • supports a multitude of industry standard formats
    • native OpenSceneGraph support
    • about 40 target projections (Geographic, UTM, Geocentric, ..)
  • Ease of use
    • standardised, configurable user interface
    • fast access to libraries
    • immediate visualisation of all data
    • simultaneous views for 2D and 3D with WYSIWYG editing
    • support for multiple monitors
    • integration of external texture and geometry editors
    • auto save
    • Project Wizard - Use the project Wizard to quickly produce Terrains.
  • WYSIWYG-Editing
    • generate and edit points, lines and areas in 3D and 2D
    • immediate feedback showing placed models and generated objects
    • work synchronously in 2D and 3D, change view whenever wanted
    • edit vector attributes with immediate visual feedback
  • Comprehensive vector editing
    • Import, create and edit points, lines, areas, Bezier lines, Bezier area
    • organize vector in groups and split files for multiple user support
    • reorder vectors via drag-and-drop
    • extensive transformation tools
    • various tools for optimization of vector data
      • create outlines
      • automatically place bridges on intersecting lines
      • merges points dependent on distance or angle
      • refine vector
      • combine lines with same endpoints and attributes
      • populate area with random footprints (e.g. for building extrusion)
      • verify vectors - find and fix corrupted vectors
      • convert point list to line
      • insert points
      • split lines/areas
      • convert between lines/areas and Bezier lines/areas
  • Misc GUI Features
    • height editing
      • create and edit elevation data in 2D and 3D
      • brush for 2D or 3D with adjustable size and misc. functionalities e.g. height up/down, smooth, specific height
    • Undo / Redo
      • undo and redo all user changes
      • adjust number of undo steps
    • auto save
  • Data management
    • maintain re-usable data in libraries
    • texture, geometry and vector attributes
    • define data sets e.g. for various seasons or regions
    • define groups with several elements
    • define landcover features
    • textures with alpha mask and object placement information
    • generation attributes for vector data
      • stack of combined modifiers
      • add /edit attributes for textures and objects entries
  • Levels of detail
    • LODs for each tile
      • various attributes for each individual terrain tile
      • define high detail insets
      • LOD count with switch-distances, mesh resolution, texture resolution
      • control geotypic object placement and density
      • fast switching and assignment of local settings to tiles
    • LODs for Objects
      • size dependent LOD switching of objects groups
    • Multiple grids
      • define multiple grids and export each as a databases
      • overlapping grids can be integrated
  • Vector generation templates
    • create / assign / edit vector templates
    • vector templates based on modifiers
    • each modifier represents a basic function
    • combine different modifiers to create complex generation rules
    • define more than one rule for a vector by adding additional modifier stacks
  • Modifiers for vector generation templates
    • Basic Modifier (examples)
      • Modifier “Outline” generates contours from vector data, e.g.to build geometries or place textures
        • define width, texture, tapering of rivers
      • Modifier “Border” generates border contours, e.g. for RenderToTexture and mesh manipulation
      • Modifier „Height Type“ define height calculations
      • Modifier “Mapping“ to define direction and tilling of textures
      • Modifier “Layer“ to place planar objects on top of surfaces
      • Modifier “PointLink” logically link e.g. crossing points to roads or roads to signals
    • Generation Modifiers (examples)
      • Modifier “Insert” for cutting objects and regions into the ground mesh.
        • support of inserts with inner islands
        • inserted objects can be rendered to texture in low-res LODs
      • Modifier “Geometry“ to build plane objects from outlines
      • Modifier “RenderToTexture” for painting outline textures into the terrain's texture with seamless transitions.
      • Modifier “Extrude” to generate fences and hedges
      • Modifier “Sign” for taxiway and text signs
      • Modifier “Buildings“ to generate buildings from outlines
        • Various levels
        • Miscellaneous roof types (flat, hip, gable, shed, random)
      • Modifier “Building Interior“
        • Generate generic building interiors due to various generation templates (appartment, office...)
  • Infrastructure
     
  • Roads & Crossings (Roads & Roads Plus Module)
    • generation of roads and rivers from profiles
      • various tracks (driving, curb, footway,..)
      • road markings
    • generation of transitions, bridges and tunnels
    • from arcs/clothoids
      • smooth height progression through polynomials
      • crossfall in curves
    • import
      • direct OpenStreetMap data import
      • direct OpenDrive data import
      • convert Shape data to roads
      • from HERE database via Wizard
      • use xml settings to control template generation due to country rules etc.
    • Crossings
      • fully automated generation of crossings
      • arbitrary number of roads and alignment
      • roundabouts
      • transition between various tracks
  • Rails (Roads & Roads Plus Module)
    • Streetcar Rails
    • various Rails
    • automatic rail switches
    • create automatic power transition lines
  • Airports
    • Import
      • free database of over 20000 airports from all over the world
      • runways with different types of markings and lighting
      • taxiways with lightning
      • apron
    • Editing
      • edit and create runways
      • generation attributes configurable using .xml file
    • Generation
      • Approach lighting
      • ALSF_I, ALSF_II, CALVERT, CALVERT_ILS
      • SSALR, SSALF, SALS
      • MALSR, MALSF, MALS,ODALS, RAIL
      • Edge lights - LIRL, MIRL, HIRL
      • Runway light indicator - PAPI, VASI
      • Runway marking code - Visual, non-precision and precision approach markings
      • Taxiway signs
      • placement of airport objects, e.g. tower, windsock
  • Nautic
    • Import ENC Data: S57, S63, 7Cs
    • Seabed from depth contours and soundings
    • Coastline with quay walls, shoreline constructions and piers
    • Buoys/beacons with topmarks
    • Lights with blink code, color, direction, range & intensity
  • Buildings
    • simple buildings
      • exdrude from outline
      • Various levels
      • define different texture sets for each level
      • Miscellaneous roof types (flat, hip, gable, shed, random)
    • advanced buildings
      • automatically add oriels, windows and facade elements.
      • generic building interiors
      • choose from different templates (apartment, office, industrial)
  • Generation
     
  • Different Terrain Types
    • Geospecific terrains
      • create terrain based on satellite data and aerial images.
    • Geotypical terrain (Geotypic Module)
      • replacement of terrain classes with typical photo realistic textures
      • structure preserving blending between terrain classes
      • heterogeneous tiling in every terrain class
      • object placement matching underlying texture
      • climate zones – define several regions with various land class definitions
      • set up a fully featured, densely populated terrain in minutes
    • Generic terrain (Geotypic Module)
      • Create Geotypic Textures with height and slope dependant texturing
    • All terrain types can be combined
  • Object Placement
    • various geometry integration
      • internal reference, external reference, copy
    • rotation, scale and object distance with variance
    • collision testing
    • classify your objects with name and size
  • Object Generation
    • Hydro
      • Create Rivers, Sea and further hydroponic systems easily for your terrain.
      • Rivers can flow downwards and have taper settings
    • PowerLine
      • Place different types of power poles and power lines, power pole models are delivered with Trian3DBuilder.
    • Forest
      • create canopy forest geometries with facade textures and roofs
      • clutter individual tree objects with definable variances
    • Create Hedges and fencesnd facade elements.
  • Geometry integration
    • cut objects, lines or areas into the terrain mesh
    • height adaptation (specific height, dependant on relief, river behaviour (continuous decline), average height)
    • border for a smooth transition to the environment
    • cut isle contours
  • Comprehensive database optimization
    • tiling and LOD switching of database
    • novel polygon saving edge algorithm
    • optimized scenegraph
    • geometry simplification using TIN-algorithm
    • export of indexed geometry or tri-strips if requested
    • texture sharing between objects
    • compressed texture support (dds)
    • definition of different texture and mesh resolutions for tiles
    • size dependant LOD switching of objects
    • paging supported
    • enhanced paging support for individual LODs and object groups
  • Verification of databases in internal 3D viewer
    • high performance visualisation
    • tree view of scenegraph
    • adjustment of render parameters: camera clipping, fog, lighting
    • various cameras for individual navigation
    • render statistics
    • Wire Frame
  • Further Features
    • parallel export with individual format and generation settings
    • cutting in external databases as high-resolution insets
    • optimized performance through multi-core/multi-CPU support
    • filters for terrain textures (snow, shadow from relief)
    • define your own file path and names for output
  • Import
     
  • Elevation
    • Arc/Info ASCII Grid (.asc)
    • Arc/Info Binary Grid (.adf)
    • Arc/Info Export Format (.e00)
    • Bathymetry Attributed Grid (.bag)
    • VTP Binary Terrain (.bt)
    • DTED Level 0, 1, 2 (.dt0, .dt1, .dt2)
    • SRTM (.hgt)
    • USGS ASCII DEM (.dem)
    • Geotiff Elevation (.tif, .tiff)
    • ASCII Gridded XYZ (.xyz)
    • GeoSoft Grid eXchange (.gxf)
    • HF2/HFZ heightfield raster (.hf2)
    • Japanese DEM (.mem)
    • Terragen(TM) Terrain File (.ter)
    • SDTS Raster (.ddf)
    • ESRI / ENVI hdr (.hdr)
    • Erdas Imagine Raw (.raw, .bl)
    • NTF Grid/Contour (n.tf)
    • Netpbm (.pgm, .ppm)
  • Landcover
    • Geotiff (.tif, .tiff)
    • Portable Network Graphics (.png)
    • JPEG (.jpg)
    • JPEG 2000 (.jp2)
    • ENVI BIL, BIP, BSQ (.bil, .bip, .bsq)
    • ECW (.ecw)
    • Erdas Imagine Raw (.img)
    • NITF (.ntf)
    • ADRG Digitized Raster Graphics (.thf)
    • BSB Nautical Chart (.bsb)
  • Satellite
    • Geotiff (.tif, .tiff)
    • Portable Network Graphics (.png)
    • JPEG (.jpg)
    • JPEG 2000 (.jp2)
    • ENVI BIL, BIP, BSQ (.bil, .bip, .bsq)
    • ECW (.ecw)
    • Erdas Imagine Raw (.img)
    • NITF (.ntf)
    • ADRG Digitized Raster Graphics (.thf)
    • BSB Nautical Chart (.bsb)
    • Web Map Service (.xml)
  • Vector data
    • Trian3D vector file (.vec)
    • Arc/Info ASCII (.E00)
    • Arc/Info BINARY (.E00)
    • SDTS (*.catd.ddf)
    • ESRI shape (.shp)
    • Keyhole Markup Language (.kml)
    • Keyhole Markup Language Compressed (.kmz)
    • MapInfo (.mif, .tab)
    • AutoCAD DXF (*dxf)
    • VMAP Database (.lht)
    • Atlas BNA (.bna)
    • Comma Separated Value (.csv)
    • GeoJSON (*.geojson)
    • Microstation DGN (*.dgn)
    • S-57 (.000)
    • GPS Exchange Format (.gpx)
    • GMT ASCII Vectors (*.gmt)
    • GPSTrackMaker (.gtm, .gtz)
    • X-Plane/Flightgear aeronautical data (.dat)
    • GeoConcept text (.gtx)
    • VRT - Virtual Datasource (.vrt)
    • UK National Transfer Format (.ntf)
    • U.S. Census TIGER/Line (.rt1, .rta)
    • OpenStreetMap XML (*.osm)
  • Textures
    • Windows Bitmap (.bmp)
    • DirectX (.dds)
    • GIF(.gif)
    • PIC (.pic)
    • PNG (.png)
    • SGI RGB (.rgb, .rgba)
    • Targa (.tga)
    • TIFF (.tif)
  • Objects
    • OpenFlight(*.flt)
    • OpenSceneGraph(*.osg, *.osga, *.osgb, *.osgx, *.ive)
    • Autodesk 3D Studio File (*.3ds)
    • DirectX (*.x)
    • Lightwave Object(.lwo)
    • Autodesk (*.dxf)
    • Autodesk (*.fbx)
    • Carbon Graphics Geo (*.geo)
    • Wavefront OBJ (*.obj )
    • Terrex TerraPage (*.txp)
    • Collada (*.dae)
    • AC3D (*.ac)
    • ESRI Shape (*.shp)
    • CityGml (*.xml)
  • Export
     
  • OpenFlight / MetaFlight Exporter
    • Export to various versions of the industry standard format OpenFlight.
    • Support of all different object types
    • support Metaflight
      • hierarchy types ADDITIVE and SUBSTITUTIVE
      • support Virtual texture
      • support Object Layer
      • support multiple sub databases
      • write individual filestructure
      • create .mft files
  • GDB Exporter
    • Export in MÄK's GDB format for VR-Forces and Stealth
    • Export terrain and vector data
    • Export faces and vector attributes
    • Generation of gdb project (.mtd) and material (.mtl) files
    • define vector and face attributes with modifie
  • FBX Exporter
    • Export in Autodesk FBX format
    • support ASCII and binary export
  • VBS Exporter
    • simply create VBS terrain with Trian3DBuilder's usual simple workflow
    • export to VBS 1.5, 1.6, 2.02, 2.12, 2.15, 3.0, 3.2, 3.5, 3.6, 3.7
    • support of geospecific and generic/geotypic texturing
    • full support of all modifiers for texturing, object placement and generation
    • manipulate elevation with modifier „Insert“, „Border“ and the height brush
    • export all supported 3d model formats to VBS .p3d format
    • import and place Bohemia VBS .p3d models
    • definition of all VBS surface types with one or more clutter layers
    • generation of VBS roads
    • generation of VBS river
    • use all supported generation geographical data (sat image, shape files,..) in VBS Tools
  • Steel Beasts Pro Exporter
    • support generic/geotypic texturing and easy assignment Steel Beast Textures types
    • full support of all modifiers for texturing, object placement and generation
    • support different road types
  • OpenDrive Exporter (Roads Plus Module)
    • open file format for the logical description of road networks
    • AI vehicles drive smoothly by following clothoid/arc constructed AI splines
    • export AI road, crossing, signal and object informations
  • Havok Vision Engine
    • export to Vision Mesh format (.mesh)
    • support creation of prefab files
    • import Vision models
  • More Exporters
    • Wavefront OBJ (.obj)
    • Collada (.dae)
    • Stereolithography (.stl)
    • DirectX (.x)
    • Autodesk 3ds (.3ds)
  • Dependent Exporter
    • add dependent exporters to a full export format to get secondary generation data
    • OpenDrive
    • Text Dump Data
    • Shape Export
  • Software Development
     
  • Software Development (SDK)
    • extends Trian3DBuilder with PlugIns
    • Import/Export Plugin: for image formats, geometry formats, geographical raster formats, vector formats
    • Generation Plugins: to broaden the generation capacity, e.g. render to texture or texture filtering
    • ExportTerrain Plugin: add new export formats
    • GUI Plugin: extend the software with your own menu items and dialogs
    • Modifier Plugin: add custom modifiers

Features

News

Visit us at Booth # 34z and check out the brand new  release 6.2 of our database generation system Trian3DBuilder.

Date: 16th - 18th May 2017

Rotterdam Ahoy
Ahoyweg 10
3084 BA
Rotterdam
The Netherlands

ITEC Registrationhttps://www.itec.co.uk

TrianGraphics' Team is looking forward to your visit at the 2017 ITEC in Rotterdam!

 

Open Street Map Import Improvements

New Modifier: Object Extrude

New Modifier: Vector Template

New Modifier: Point Offset

New Mapping:

  • Box Mapping
  • Mapping Anchor
  • Show U/V coordinate and
    pixel position
  • Switch U/V Mapping
     
1
2

Kontakt

TrianGraphics GmbH

Schönhauser Allee 45
10435 Berlin
Germany

eMail
info (at) triangraphics.de

Phone: +49 (0)30 48495565
Fax: +49 (0)30 48495581

 

  • Newsletter